AI Insights · Timothy · April 2022
Top 5 Racing Games on iOS in Belgium - Q1 2022
Discover the performance trends of the top 5 racing games on iOS in Belgium during Q1 2022, based on data from Sensor Tower.
During the first quarter of 2022, the top 5 racing games on iOS in Belgium showcased interesting performance trends. Here's a breakdown of their weekly downloads, revenue, and active users, based on data from Sensor Tower.
CSR 2 - Realistic Drag Racing by Zynga Inc. saw its weekly revenue peak at around $7.3K in the first week of January, with a subsequent decline, stabilizing around $3.9K by the end of March. Weekly downloads fluctuated, reaching a high of approximately 1K in late December but dropping significantly in early January, recovering slightly to 570 by early March. Active users declined from about 9.9K at the end of December to 5.5K by the end of March.
Need for Speed No Limits from Electronic Arts experienced a notable peak in weekly revenue at about $3.4K in mid-January, followed by a drop to around $1.3K by the end of March. Downloads were relatively low, with the highest being 515 in late December. Active users also saw a decline from 1.9K at the end of December to 747 by the end of March.
Real Racing 3, another title from Electronic Arts, had its weekly revenue peak at approximately $2.4K in late December, with fluctuations throughout the quarter, ending at around $1K. Downloads saw a high of 1.2K in late December, settling to around 702 by the end of March. Active users showed a slight decline, starting at 4.8K in late December and ending at 3.5K by the end of March.
Asphalt Legends Unite by Gameloft showed consistent weekly revenue, peaking at about $522 in late January and ending the quarter at around $405. Downloads were relatively stable, with a high of about 1.1K in late December and a slight decrease to 681 by the end of March. Active users decreased from 2.6K at the end of December to 1.8K by the end of March.
F1 Mobile Racing from Electronic Arts had a peak weekly revenue of around $560 in mid-March, ending the quarter at approximately $474. Downloads spiked to 1.8K in mid-March, with active users increasing from about 6.8K at the end of December to 6.2K by the end of March.
For more detailed insights and trends, visit Sensor Tower.